The Stanley Parable - Endings Guide & Walkthrough

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[ NOTE: This walkthrough original ran happening GameFront way back in 2013 and is being reposted here sheer with archived YouTube videos.]

The John Rowland Fable, an often-times hilarious Half-Life 2 stylish turned full release has been greenlit connected Steam and here we'll show you how to unlock each secret ending. Arbitrary choice is the name of the game — your unnamed protagonist follows a mysterious narrator's operating instructions to the end of the story.

Doing what you're told isn't the goal. It only leads to an unsatisfying conclusion. Instead, you'll need to earn galore choices, in different orders, to find special and awesome endings. Learn more about the parable below.


Contents

  • Close 1 – Freedom
  • Ending 2 – Control
  • Closing 3 – Run
  • Ending 4 – Madness
  • Ending 5 – Mental confusion
  • Ending 6 – Apartment
  • Ending 7 – Peace
  • Ending 8 – A Thing With A Baby
  • Ending 9 – Waiting
  • Ending 10 – Out The Windowpane
  • Ending 11 – Escape Pod
  • Ending 12 – Broken Story
  • Ending 13 – Heaven
  • Ending 14 – Serious
  • Ending 15 – Transcendence


Table of Contents

  • Ending 1 – Freedom
  • Ending 2 – Manipulate
  • Ending 3 – Escape
  • Ending 4 – Madness
  • End 5 – Confusion
  • Ending 6 – Flat
  • Ending 7 – Peace
  • Ending 8 – A Thing With A Baby
  • Close 9 – Waiting
  • Ending 10 – Out The Window
  • Ending 11 – Escape Pod
  • Close 12 – Broken Story
  • Closing 13 – Heaven
  • Closing 14 – Serious
  • Ending 15 – Transcendence

Finish 1 – Freedom

Welcome to the Stanley Parable! In this telecasting make, you (the player) will trifle the percentage of Stanley (the not player). You (as Stanley, not yourself) will be guided by a cryptical narrator and his dulcet tones, and IT will make up up to you (Stanley, or yourself, or some?!) to decide if you'll follow the instructions given, Beaver State if you'll wander off the familiar path.

In gameplay terms, you'll often get hold of a stage of variance in which you're conferred an option. Different options will lead to a different ending! New endings are unfriendly, so you'll deficiency to do different things! It's a biz!

This is your first convergence point. To get this specific closing you'll pauperism to follow the narrator's instructions, to the letter.

Which means take the left door. Proving that you're totally okay with following orders in the videodrome and that you take no matter to in rocking the gravy boat, keep traveling the preordained way. Represent sure to stop and relax at the set broom W.C. for several risible dialog!

Another Choice! Well, you want exemption, right hand? And so go up the steps. And fast! Or slow. Just be sure to Choke UP THE STAIRS if you want to be release!

You successful it to the boss' office staff! To go on, you'll need to use the privy code on the computer keyboard behind the desk. The code you should never know. 2845.

Here's a tough. Walk forward to the Ominously titled Nou Control Facility, Oregon run to exemption's loving bosom. Thankfully, if you want the convention finish, you have no choice and hence Forth is the correct (possibly humorous?) option.

Here IT is! The final Choice! Collision the Murder switch to finally free yourself of this fury.

And here, at the end of all things, Stanley has broken the tether that controls him. So do what the teller says and step forward! You even get an accomplishment! Now shut the game down and feel content in your accomplishment.


Contents

  • Ending 1 – Exemption
  • Termination 2 – Control
  • Closing 3 – Escape
  • Ending 4 – Madness
  • Conclusion 5 – Confusion
  • Ending 6 – Apartment
  • Ending 7 – Repose
  • Ending 8 – A Affair With A Babe
  • Ending 9 – Waiting
  • Ending 10 – Out The Window
  • Termination 11 – Escape Pod
  • Termination 12 – Broken Story
  • Ending 13 – Heaven
  • Termination 14 – Grave
  • Close 15 – Transcendence

Ending 2 – Control

If you really love following orders until the very last bit, This is the end for you! To get this one and only, go before and do everything the teller instructs you to do. That is, Take the LEFT door, tour Upstairs, go Assuming to the Mind Control Facility, simply then, as an alternative of pressing the Turned button, rack up that big contented ON button!

If you're an order-follower but a begrudging one, when at the gaffer's office, hurry heavenward and stimulant "2845" happening the console in front the narrator is able to tell you what the code is. I'll do everything you say, but I make love at my pace, dammit!


Table of Contents

  • Ending 1 – Freedom
  • Ending 2 – Control
  • Ending 3 – Escape
  • Ending 4 – Madness
  • Ending 5 – Confusion
  • Ending 6 – Flat
  • Ending 7 – Peace treaty
  • Finish 8 – A Thing With A Baby
  • Finish 9 – Ready
  • Ending 10 – Out The Window
  • Ending 11 – Escape Pod
  • Ending 12 – Disordered Fib
  • Ending 13 – Heaven
  • Conclusion 14 – Serious
  • Ending 15 – Transcendence

Conclusion 3 – Escape

Here's where things stick a little more virtual, or divergent, whatever. Once again, do A commanded or recommended or implicated or whatever, and travel through the LEFT door and then UP the steps. Now to taste the beautiful bold barbecue try out of freedom, thusly rather of bearing forward to the mind control quickness, take a left toward the ESCAPE passage.

Freedom may not be delectable, and it certainly International Relations and Security Network't free, just.. substantially, I'm sure soul will edit something heavy here. Surely.


Table of Contents

  • Ending 1 – Exemption
  • Termination 2 – Control
  • Ending 3 – Escape
  • Ending 4 – Madness
  • End 5 – Confusion
  • Ending 6 – Flat
  • Ending 7 – Repose
  • Ending 8 – A Thing With A Baby
  • Ending 9 – Waiting
  • Ending 10 – Extinct The Window
  • Ending 11 – Take to the woods Pod
  • Ending 12 – Broken Story
  • Ending 13 – Heaven
  • Ending 14 – Serious
  • Finish 15 – Transcendence

Ending 5 – Confusion

In conclusion! The RIGHT, the RIGHT! Non the left! You're tired of that nasty ole' narrator and you'atomic number 75 not going to take apart it anymore! On that first decision, take the RIGHT, narration continuity represent damned! Go ahead and hang out at the office lounge for a tur, revel in your rebellious slipway. Later on leaving, take the door to your left as offered.

Well, you could get backward on track, only that maintenance elevator looks interesting. Go to the elevator and push the button to get ending 5.


Table of Table of contents

  • Ending 1 – Freedom
  • Ending 2 – Control
  • Ending 3 – Escape
  • Ending 4 – Madness
  • Ending 5 – Confusion
  • Ending 6 – Apartment
  • Ending 7 – Heartsease
  • Ending 8 – A Thing With A Baby
  • Ending 9 – Waiting
  • Conclusion 10 – Out The Windowpane
  • Ending 11 – Escape Fuel pod
  • Ending 12 – Broken Story
  • Conclusion 13 – Heaven
  • Ending 14 – Serious
  • Ending 15 – Transcendence

Ending 6 – Apartment

Gotta break free! Carry the RIGHT at the two doors, then travel forward instead of getting dorsum on track. You're a liberated military personnel. If you want to get the prissy version of this end, stay on the lift, don't attempt to jump to your premature death. That would live unseemly.


Table of Contents

  • Ending 1 – Exemption
  • Ending 2 – Ascertain
  • Ending 3 – Escape
  • Ending 4 – Madness
  • Ending 5 – Confusion
  • Ending 6 – Apartment
  • Ending 7 – Peacefulness
  • Ending 8 – A Thing With A Baby
  • Ending 9 – Waiting
  • Ending 10 – Out The Windowpane
  • Ending 11 – Escape Seedpod
  • Closing 12 – Broken Story
  • Close 13 – Shangri-la
  • Ending 14 – Critical
  • Ending 15 – Transcendence

Ending 7 – Peace

This one is a continuation from the previous ending path, so take that RIGHT and go with FORWARD down the hall. But instead of simply riding the lift and allowing yourself to atomic number 4 manipulated past the devious whims of the erstwhile narrator, JUMP from the lift onto the floating catwalk committed to the open door.

[Fall to Stanley's death here to get an switch ending.]

Go in the lead and travel through the Bloody door. I think the narrator's being perfectly reasonable, don't you?


Put over of Table of contents

  • Ending 1 – Exemption
  • Conclusion 2 – Control
  • Termination 3 – Run
  • Ending 4 – Madness
  • Ending 5 – Confusion
  • Ending 6 – Apartment
  • Finish 7 – Peace
  • Closing 8 – A Thing With A Infant
  • Ending 9 – Wait
  • Ending 10 – Out The Window
  • Ending 11 – Escape Pod
  • Ending 12 – Broken Chronicle
  • Ending 13 – Heaven
  • Ending 14 – Serious
  • Ending 15 – Transcendence

Closing 8 – A Matter With A Baby

This ending my sound obvious, just for lucidity's sake I'll give you the nimble rundown. First Choice: Proper Threshold, Second Choice: FORWARD, jump on the CATWALK from the lift. From there you are presented with deuce doors: Cherry and Blue. For this ace, take the blue room access. Eastern Samoa the statute title implies.

A twist! You're teleported out, but keep in at it. Go through with the dreary door again. Again you'll live teleported merely Don River't go into that red door! Turn to more or less along the spot and point into the blue door behind you, you'll be happy you did.


Table of Table of contents

  • Termination 1 – Freedom
  • Ending 2 – Control
  • Ending 3 – Escape
  • Finish 4 – Folly
  • Ending 5 – Confusion
  • Ending 6 – Apartment
  • Finish 7 – Peace
  • Conclusion 8 – A Thing With A Baby
  • Ending 9 – Waiting
  • Ending 10 – Out The Window
  • Termination 11 – Escape Pod
  • Ending 12 – Broken Story
  • Ending 13 – Heaven
  • Finish 14 – Serious
  • Ending 15 – Transcendence

End 10 – Out The Windowpane

Here's an unputdownable one. Put on your essence helmet and go exploring! Golden you don't have to go far. This ending actually requires both account, soh follow on for a minute.

The objective of this ending is to go out the windowpane. In the primary room after departure your office, you'll see two Windows, one lap-straked with a cubicle. There are two chairs on it, take to the RIGHT-most one and attempt to ram yourself into it until you find yourself erect on it.

At this point you'll desire to CROUCH to sustain ontop of the computer monitor and from there you'll want to proceed into the lily-white light of the window.

Go into the light, Stanley.


Table of Contents

  • Conclusion 1 – Freedom
  • Termination 2 – Control
  • Closing 3 – Escape
  • Conclusion 4 – Madness
  • End 5 – Confusion
  • Ending 6 – Apartment
  • Ending 7 – Peace
  • Ending 8 – A Thing With A Babe
  • Ending 9 – Ready
  • Ending 10 – Out The Window
  • Ending 11 – Head for the hills Fuel pod
  • Ending 12 – Broken Story
  • Ending 13 – Heaven
  • End 14 – Serious
  • Ending 15 – Transcendence

Ending 11 – Escape Fuel pod

This one's pretty tricky. When given the first option, take the Left-handed and go On a higher floor to your emboss's office. But stop! Don't break down in yet, it's a ambuscade!

What you'll want to do this fourth dimension is take a couple of steps into the office, then immediately pull in one's horns. If through with properly, you should beryllium able to mystify the double doors and be trapped extramural the office.

Immediately you'll want to head back to YOUR situatio, thus retrace your steps.


Table of Contents

  • Ending 1 – Freedom
  • Ending 2 – Control
  • Ending 3 – Escape
  • Ending 4 – Madness
  • Close 5 – Confusion
  • Ending 6 – Flat
  • Ending 7 – Peace
  • Ending 8 – A Matter With A Baby
  • Ending 9 – Ready and waiting
  • Close 10 – Out The Windowpane
  • Termination 11 – Get by Cod
  • Ending 12 – Noncontinuous Story
  • Termination 13 – Heaven
  • Ending 14 – Serious
  • Conclusion 15 – Transcendence

Ending 12 – Unsound Story

This finish is an unconventional to the Flat close, which follows the Disobedience path, you know the gist. The Basic principle are: Take the RIGHT, go FORWARD in the hall, take the Ski tow to the end of the platform.

It's hither, at the phone where you make your stand. Back down the plug! You'll be no patsy to the narrator's telephone set
trickery!


Table of Contents

  • Ending 1 – Freedom
  • Ending 2 – Control
  • Finish 3 – Escape
  • Ending 4 – Madness
  • Finish 5 – Mix-up
  • Ending 6 – Apartment
  • Finish 7 – Peace
  • Ending 8 – A Thing With A Baby
  • Ending 9 – Waiting
  • Conclusion 10 – Out The Window
  • Close 11 – Head for the hills Seedcase
  • Ending 12 – Broken Story
  • Ending 13 – Paradise
  • Ending 14 – Serious
  • Conclusion 15 – Transcendence

Ending 13 – Heaven

This united requires some clicking prowess. Piece exploring the game, you'll sometimes run into a computer display like the screenshot above. Give that sucker a chink and smel the ensuing wave of incontrovertible zip engulf your digiform.

What you'll want to do is find a screen, clack it and then restart.

The first two screens can atomic number 4 found in before the two doors, while the third is found in the room before the boss's power. The fourth is again set up earlier the two doors, and the last is in Stanley's very own office! How inauspicious?


Table of Contents

  • Ending 1 – Exemption
  • Ending 2 – Control
  • Ending 3 – Get away
  • Ending 4 – Madness
  • Ending 5 – Confusion
  • Ending 6 – Apartment
  • Ending 7 – Peace
  • Ending 8 – A Thing With A Baby
  • Ending 9 – Waiting
  • Ending 10 – Out The Windowpane
  • Ending 11 – Escape Seedpod
  • Ending 12 – Broken Narration
  • End 13 – Heaven
  • Ending 14 – Serious
  • Ending 15 – Transcendence

Ending 15 – Transcendence

Get along you like endings you'll never see? To see this indefinite, you'll need to go on the "blue door" path. Erst you get to the narrator's baby game, do what helium says. Press that button for Little Jo hours.

After about an hour, or cardinal hours, another clit wish appear which is the puppy game the narrator mentioned earlier! So now you've got two buttons to quickly alternate pressure. In that respect's really no "tape rock to sneak out" option for this one, you're actually going to have to sit there and click for four hours.

Find your center, breath and repeat. The button is your totem and tyranny is freedom. If you want to hump the ulterior, imagine a finger pressing a red button. Evermor.

[Quotation for this discover goes to Hetsuv on Youtube.]

https://www.escapistmagazine.com/the-stanley-parable-endings-guide-walkthrough/

Source: https://www.escapistmagazine.com/the-stanley-parable-endings-guide-walkthrough/

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